Hello folks,
I came across the list of improvements and ideas to work on B.A.T.M.A.N-Adv from Gsoc2013 Ideas here https://wiki.freifunk.net/Ideas_GSoC_2013 I am interested to work on implementing a proposed solution to any of the mentioned problem. The wiki has a list of problems but, there is no description about the current status of each problem listed (whether they have been already implemented or still looking for contributions?).
If there are any other problems apart from the above list, I would also like to know those to see if I can contribute.
On Mon, Sep 26, 2016 at 10:17:48PM +0530, leftbydefault@riseup.net wrote:
Hello folks,
I came across the list of improvements and ideas to work on B.A.T.M.A.N-Adv from Gsoc2013 Ideas here https://wiki.freifunk.net/Ideas_GSoC_2013 I am interested to work on implementing a proposed solution to any of the mentioned problem. The wiki has a list of problems but, there is no description about the current status of each problem listed (whether they have been already implemented or still looking for contributions?).
If there are any other problems apart from the above list, I would also like to know those to see if I can contribute.
Hi!
We had been discussing priorities at the last Wireless Battlemesh and the top ones are currently:
1) Implementing aggregation for BATMAN V (or better, implement some routing algorithm independent aggregation) 2) Then the "Dead node fast path switching/invalidating" point (current codename: "RIP") to increase scalibility/responsiveness through such a reactive addition to the protocol
Regarding larger community mesh networks, it also seems that we need some deeper evaluation and maybe improvements for DAT. At least some statistics indicate that larger, open mesh networks still have a non-negligable amount of broadcast traffic caused by ARP.
Then there were also some discussions about some "Privacy Extension" for clients, but there is no easy or even satisfying concept yet.
I personally would love to improve the current multicast optimizations to allow real multicast streaming, but we came to the conclusion at WBM, that this is a "nice-to-have" for now until 1)+2) are done.
Of course, priorities depend on real use-cases, so other people can probably throw in other ideas or preferences. Or, asking you, what are the scenarios and use-cases you would like to improve and feel motivated to work on :-)?
Regards, Linus
PS: Also something, if you might already have some experience with kernel code, would be to simply help in reviewing pending patches. Maybe not as exciting as contributing something new and fancy. But it doesn't help to send patchsets for new features if too many, prior patches are still pending. So reviewing actually helps a lot and might contribute even more than submitting something new and fancy.
PPS: Great that you want to contribute! :-)
On Dienstag, 27. September 2016 01:07:41 CEST Linus Lüssing wrote:
PS: Also something, if you might already have some experience with kernel code, would be to simply help in reviewing pending patches. Maybe not as exciting as contributing something new and fancy. But it doesn't help to send patchsets for new features if too many, prior patches are still pending. So reviewing actually helps a lot and might contribute even more than submitting something new and fancy.
You can find the current pending patches at https://patchwork.open-mesh.org/project/b.a.t.m.a.n./list/
The correct way to announce your review is to submit comments inline as reply to the original mail (can be found in patchwork as mbox for each patch). If no problems could be found then please announce this also. The correct way to do it is described in https://www.kernel.org/doc/Documentation/SubmittingPatches under 13, 11 and 12.
Kind regards, Sven
Hello again,
On 2016-09-27 04:37, Linus Lüssing wrote:
Hi!
We had been discussing priorities at the last Wireless Battlemesh and the top ones are currently:
- Implementing aggregation for BATMAN V (or better, implement some routing algorithm independent aggregation)
- Then the "Dead node fast path switching/invalidating" point (current codename: "RIP") to increase scalibility/responsiveness through such a reactive addition to the protocol
Both of these 2 problems seems interesting.
Regarding larger community mesh networks, it also seems that we need some deeper evaluation and maybe improvements for DAT. At least some statistics indicate that larger, open mesh networks still have a non-negligable amount of broadcast traffic caused by ARP.
Then there were also some discussions about some "Privacy Extension" for clients, but there is no easy or even satisfying concept yet.
I personally would love to improve the current multicast optimizations to allow real multicast streaming, but we came to the conclusion at WBM, that this is a "nice-to-have" for now until 1)+2) are done.
Of course, priorities depend on real use-cases, so other people can probably throw in other ideas or preferences. Or, asking you, what are the scenarios and use-cases you would like to improve and feel motivated to work on :-)?
I am currently undergoing a masters degree on Networks & Internet Engineering from India. Also we are actively trying to establish a wireless community Network in our place (https://pymeshnet.gitlab.io). We have done few exercises like flashing the router with OpenWRT firmware and installing batman-adv & batctl 2016 on it and have successfully meshed them both in range via ad-hoc mode.
I am particularly interested with b.a.t.m.a.n-adv as a routing protocol itself and so I am starting to understand the internals of this protocol. So consider myself as a beginner.
As a community volunteer, we wanted to deploy a wireless mesh routing protocol and as a academic student, I am interested in studying the protocol and trying to figure out limitations or issues with the protocol & identify a solution.
Regards, Linus
PS: Also something, if you might already have some experience with kernel code, would be to simply help in reviewing pending patches.
I have very little experience trying to learn to write modules for linux kernel, nevertheless I can learn it.
PPS: Great that you want to contribute! :-)
Very glad to see b.a.t.m.a.n list is open to new comers like me. Currently, I am going through the wiki pages (https://www.open-mesh.org/projects/batman-adv/wiki/Wiki). I request you people to help me get clarified certain things, when I am in doubt. I will definitely pick up.
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