On Mon, Sep 26, 2016 at 10:17:48PM +0530, leftbydefault@riseup.net wrote:
Hello folks,
I came across the list of improvements and ideas to work on B.A.T.M.A.N-Adv from Gsoc2013 Ideas here https://wiki.freifunk.net/Ideas_GSoC_2013 I am interested to work on implementing a proposed solution to any of the mentioned problem. The wiki has a list of problems but, there is no description about the current status of each problem listed (whether they have been already implemented or still looking for contributions?).
If there are any other problems apart from the above list, I would also like to know those to see if I can contribute.
Hi!
We had been discussing priorities at the last Wireless Battlemesh and the top ones are currently:
1) Implementing aggregation for BATMAN V (or better, implement some routing algorithm independent aggregation) 2) Then the "Dead node fast path switching/invalidating" point (current codename: "RIP") to increase scalibility/responsiveness through such a reactive addition to the protocol
Regarding larger community mesh networks, it also seems that we need some deeper evaluation and maybe improvements for DAT. At least some statistics indicate that larger, open mesh networks still have a non-negligable amount of broadcast traffic caused by ARP.
Then there were also some discussions about some "Privacy Extension" for clients, but there is no easy or even satisfying concept yet.
I personally would love to improve the current multicast optimizations to allow real multicast streaming, but we came to the conclusion at WBM, that this is a "nice-to-have" for now until 1)+2) are done.
Of course, priorities depend on real use-cases, so other people can probably throw in other ideas or preferences. Or, asking you, what are the scenarios and use-cases you would like to improve and feel motivated to work on :-)?
Regards, Linus
PS: Also something, if you might already have some experience with kernel code, would be to simply help in reviewing pending patches. Maybe not as exciting as contributing something new and fancy. But it doesn't help to send patchsets for new features if too many, prior patches are still pending. So reviewing actually helps a lot and might contribute even more than submitting something new and fancy.
PPS: Great that you want to contribute! :-)