Hi there,
initial testing shows that this patch seems to fix the issue. We are currently at 30 minutes of uptime on our fairly busy mesh which is already 15-30 times better than before.
Thanks for the super quick turnaround on this one, especially on easter weekend.
I will report back after some more uptime, but I have a feeling that if it is working right now it will probably continue to function just fine.
Thanks again!
Regards, Felix