Hi guys,
How does the routing work for inter-node communications for > 1 hop neighbors?
If the gate0 tunnel is the default route for Internet communications how does a node know how to talk to a node two hops (or more) away (that doesn't go though the gate0 tunnel)?
This is the bit I don't understand - I thought that range mentioned by Marek did mean radio range for local (one hop) neighbors.
I can understand how it works with OLSRd because each node has a big routing table but I'm still confused about how BATMAN does it
Derek
On Sun, November 23, 2008 12:16 pm, Simon Wunderlich wrote:
Hey,
On Sun, Nov 23, 2008 at 11:37:10AM +0800, Marek Lindner wrote:
On Sunday 23 November 2008 05:05:36 Derek C wrote:
Does this mean that the mesh nodes cannot ping all the other nodes? This is if there is no routing to allow the nodes talk to "far-away" nodes not within their own AdHoc single-hop network?
May be I was not clear enough:
- You can ping every batman node in range.
- Too far away nodes (out of range) obviously can't be pinged.
- If you have multiple subnetworks which could ping each other but are
routed differently you just have to make sure the routing is ok. Using HNA is one possible solution.
just a note so we don't confuse the terms:
Marek means with "range" where the communication can practically succeed, even over multiple hops. As you have some probablity to lose packets on each hop, the communication becomes "practically" unusable over very long distances, e.g. >10 hops (depending on your network setup and environment ...). Note that this range is not the single-hop range.
regards, Simon _______________________________________________ B.A.T.M.A.N mailing list B.A.T.M.A.N@open-mesh.net https://list.open-mesh.net/mm/listinfo/b.a.t.m.a.n