[B.A.T.M.A.N.] [PATCH 02/10] batman-adv: remove redundant hard_iface assignment

Antonio Quartulli antonio at meshcoding.com
Fri Aug 28 11:12:28 CEST 2015


From: Marek Lindner <mareklindner at neomailbox.ch>

The batadv_neigh_node_new() function already sets the hard_iface pointer.

Signed-off-by: Marek Lindner <mareklindner at neomailbox.ch>
Acked-by: Simon Wunderlich <sw at simonwunderlich.de>
Signed-off-by: Antonio Quartulli <antonio at meshcoding.com>
---
 net/batman-adv/bat_iv_ogm.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/net/batman-adv/bat_iv_ogm.c b/net/batman-adv/bat_iv_ogm.c
index b9b8b33..b18184e 100644
--- a/net/batman-adv/bat_iv_ogm.c
+++ b/net/batman-adv/bat_iv_ogm.c
@@ -304,7 +304,6 @@ batadv_iv_ogm_neigh_new(struct batadv_hard_iface *hard_iface,
 		goto out;
 
 	neigh_node->orig_node = orig_neigh;
-	neigh_node->if_incoming = hard_iface;
 
 	spin_lock_bh(&orig_node->neigh_list_lock);
 	tmp_neigh_node = batadv_neigh_node_get(orig_node, hard_iface,
-- 
2.5.0



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